However, the trick isn't getting to the weapon before opponents, it's making sure you pick up the weapon successfully in the first place. In some maps this can guarantee their death. If you manage to get a hold of one of the swingable weapons, you can knock enemies super far. As matches go on, various items such as lollipops, tennis rackets, crossbows, and bombs can get dropped onto the stage for the characters to utilize. Lastly, I'll touch on what should have been another fun aspect: Silly weapons. Grabbing and throwing a stunned opponent off ledges is a good strategy, but the game doesn't always feel responsive. However, I do have to wait for a gauge to count down before I can use another projectile, so as not to imbalance the game. There were a couple of times when I was able to help my partner win by lobbing a fat fish at our AI enemy. You can launch fish and bananas at the remaining players in an attempt to trip them up. Thankfully, in most modes when you die the fun isn't over. However, the climbing physics feel so mushy that you often end up dying even when it feels like you should be able to save yourself. Now, you can sometimes save your character if you've been thrown from a safe space by climbing. The game's mechanics and sluggish responses to controls can make rounds very frustrating. Sometimes I can throw an enemy somewhat far, but even when charging up my throw, opponents often just flail straight up into the air and then back down, which is as good as if I hadn't done anything at all. Additionally, the throw button never works consistently. However, the Party Animal characters often respond slowly to button presses, which can easily make it so you lose a crucial moment to grab or smack someone. One of the best tactics for defeating opponents is jump-kicking to knock them out, grabbing them, and then running to a cliff and throwing them off. There was even a time when I lost a round by knocking myself out, which was an annoying way to end the game. This is very frustrating as a player, especially since there is no health indicator on the screen to warn you if your character is about to stun itself. But the game punishes this behavior by knocking your character out if you spam the same button too much. I would expect in a silly game like this that mashing the punch button would be an expected strategy. However, the game's mechanics and sluggish responses to controls can make rounds very frustrating. I really want to love Party Animals because it looks good and visually it lends itself excellently to the floppy brawler genre. In the Ichaban map, poisonous gas eventually covers the stage. Party Animals: Online and co-op multiplayerĪs time passes, something happens on each map to reduce the safe playable area. As you might expect, this gave me a reason to keep playing as I wanted to unlock the adorable greyed out characters that I didn't have access to. You might even unlock a new skin or character if you got enough points to level up. Some modes feature several maps to choose from while others only have a couple.Īt the end of each round, winners are given rewards, and every player earns points based on how well they did. For instance, when one of the main ropes on a bridge gave out early, the rest of the match turned into a climbing competition to see who could hold on longest since there was no way to brawl. This is not what the game is billed as, and I felt a little cheated until the round moved on. Sometimes these challenges added to the gameplay, but sometimes they just proved to be annoying. This might include things like the bridge you're on slowly falling apart or a poisonous gas overtaking the arena. Usually, as a round goes on, something will happen to reduce the stage's safe area, ensuring that a match doesn't last too long. Each mode is fun in its own way, but I found it odd that some modes feature several maps to choose from while others only have a couple.ĭepending on the mode and map you choose, you'll face different challenges. There are three game modes: Last Stand with its two-person teams, Team Score with silly objectives in 4v4, and Arcade with 4v4 last-player-standing rules. (Image credit: Future/Bing Image Creator)
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